Total War: Warhammer 40,000 Gameplay - Damn Good, But No Dawn of War Killer
An honest take on the first Total War: Warhammer 40,000 gameplay from Creative Assembly's Alpha Strike stream, and why it is no Dawn of War killer.
Reviews, guides and tutorials - the written companion to the videos.
An honest take on the first Total War: Warhammer 40,000 gameplay from Creative Assembly's Alpha Strike stream, and why it is no Dawn of War killer.
Dawn of War 4 drops Relic and hands the series to King Art and Deep Silver. Base building is back, Necrons launch day one, and for once I'm hopeful. Here's why.
Command & Conquer is dead - so who carries the torch now? My take on two spiritual successors pulling the RTS crown in opposite directions: Tempest Rising, polished and playable today, and the indie project Fractured Alliance.
EverRail nails the survival loop, but the train it all revolves around feels empty. An honest demo preview of a promising frozen-planet survival crafting game.
After Stronghold 3 and Warlords disappointed, Firefly returns to the roots of the castle sim. My first look at the Stronghold 4 demo - including how badly I failed at defending my own walls.
Iron Nest is a dieselpunk heavy turret simulator where you calculate bearing, position and elevation by hand - and might still shell your own troops. My take on the Steam Next Fest demo.
God of War is getting a female protagonist - and social media is losing its mind. Why I think most of the outrage is overblown, where I actually agree with the critics, and what genuinely has me curious about Faye's journey through the afterlife.
Life Below review: a relaxed underwater city builder where you rebuild a coral reef instead of a city. Who it is for, how it plays, and where it falls short.
Sudden Strike 5 review: a demanding WW2 real-time tactics game with commanders, doctrine cards and a new supply system. Strong tactics, slightly weak UI. Is it worth it?