Two C&C Spiritual Successors Worth Looking At? Tempest Rising & Fractured Alliance

· review · Tempest Rising

Command and Conquer is dead. Long live Command and Conquer.

My first real experience with the genre came in an electronics store, of all places. My parents were off shopping somewhere, and little me was parked in front of the demo PCs they used to set up on the shop floor. One was running Dungeon Keeper 2. The one right next to it: Command & Conquer Tiberian Sun.

I know. Irresponsible parents. But those were the times.

That store is where I found half my childhood - Theme Hospital, Age of Empires, and a lifelong soft spot for building bases and slowly ruining someone's afternoon.

Something quick upfront: for the first time in years, being a Command & Conquer fan doesn't feel like grief. Two very different games are reaching for the crown right now. Tempest Rising is the polished, modern one you can play today, and I'd recommend it. Fractured Alliance is the indie promise - not playable yet, but very much worth watching. Neither is a fan patch or a remaster. Both are built from the ground up.

Now the details.

How the king left the field

Command & Conquer, born at Westwood, was one of the most influential real-time strategy games ever made. It inspired a generation and set a high bar for storytelling and in-game cinematics.

Then EA got the keys.

For a while it even looked promising. Kane's Wrath in 2008 was a genuinely strong expansion. The Remastered Collection in 2020 was a real love letter to the originals. Twice we thought: okay, now they get it.

And twice they lost focus again. Tiberian Twilight gave us a finale nobody asked for - a game that barely felt like C&C at all. Then came the mobile cash-grabs like Rivals, dragging a strategy legend into pay-to-win territory.

But here's the thing about a dead king. Somebody always wants the crown.

Right now, two of them do.

Tempest Rising: a shameless clone that works

Let's get the obvious out of the way. Some people will call Tempest Rising a shameless clone of the Tiberium storyline, and I understand why.

There's a resource called Tempest that grows in the field and gets harvested. In-game it's your currency, the credits you spend on units and buildings; in the lore, it's a source of power. If that doesn't sound familiar, this is probably your first day in the genre.

It works anyway. And maybe it works because of it.

Tempest Rising carries so much of C&C's DNA that it feels less like an homage and more like a natural sequel from a parallel universe - a reboot of a timeline EA never got around to. There are moments where you half expect Kane to walk around the corner and say hello.

You command two factions, the GDF and the Tempest Dynasty, each with their own mechanics and feel. The campaign leads you through an actual story instead of treating itself as a multiplayer tutorial. It could have used a little more in places - I have my issues with timed missions and countdowns, because in this genre I want to take my time building a base, not rush to wipe out an objective before a clock runs out. But it never feels hollow. They even brought Frank Klepacki, one of the people behind the classic C&C soundtracks, on board. And you can hear it.

Now there's a third faction arriving: the Veti, an ancient alien race that cultivates Tempest instead of tearing it out of the ground. Play C&C 3 and it's hard not to see a little of the Scrin in them.

It somewhat feels like Tiberian Sun and Firestorm, but modern and different. And I like it for exactly that.

The one fair criticism: when you borrow this heavily from C&C, you risk losing your own identity. Some call it a heartless clone; a few go as far as soulless. I see what they mean. But personally, I think it's a great game, and the love for something we lost is right there on the screen.

Fractured Alliance: the indie underdog

Fractured Alliance is the opposite story. Where Tempest Rising is flashy, polished, and backed by several publishers, this one is indie through and through.

There's no playable demo yet - what we have is a genuinely interesting dev diary on X with internal gameplay footage, and the Steam page hints that a release date might be revealed soon.

From that footage, it looks like a deliberate step back to basics. I don't mean that as an insult. Back to basics is exactly what a lot of us have been begging for.

It leans more toward the Red Alert side of the family than the Tiberium one. The developer has even worked some synth sounds into the footage, and honestly, it's lovely. You can tell this is someone who knows the craft. It feels like a love letter.

The big question mark is story. How much of a campaign will we actually get? An indie studio isn't renting a film studio. Then again, neither did Tempest Rising - all of that is mostly CGI, not live-action. And if you take it further, you don't strictly need big filmed cutscenes at all; you can do a lot with engine-captured sequences. So the gap might be smaller than it looks. Capturing the Command & Conquer vibe was never about money. It's about whether the developers know the genre and how to make the best of it.

The ambition is clearly there. I just hope we get our hands on a playable demo soon.

So, are they worthy?

I think "which one is the real successor?" is the wrong question, because right now both of them are - and others probably are too.

Tempest Rising is sitting on the throne today. Story, factions, the Tempest twist, all playable right now. It's crafted for anyone who misses the gritty, dark sci-fi future the Tiberium timeline gave us.

Fractured Alliance feels like a promise that classic gameplay with a simpler art style isn't dead either - and "simpler" sounds negative, but I don't mean it that way. It looks made for the people who leaned more Red Alert, maybe even with a dash of Generals.

So where does that leave us? With two games actively carrying a legacy forward. I'd recommend playing Tempest Rising right now, especially with more content on the way. And I'd keep a close eye on Fractured Alliance, and jump on the demo the moment one drops.

For the first time in years, being a Command & Conquer fan doesn't feel like grief. It feels like we're going to have good options again.

One last thing: according to Tense Games, Fractured Alliance is still looking for a publisher that fits their vision. If that's you - or you know someone - it might be worth reaching out.

Tempest Rising on Steam

Fractured Alliance on Steam